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Contact usLearn which video game development costs qualify for the Video Games Expenditure Credit, including the eligible phases and how to apportion them.
Understanding which development costs qualify for the Video Games Expenditure Credit (VGEC) can make the difference between making a strong claim and leaving thousands of pounds on the table.
VGEC offers UK video game development companies the opportunity to claim back 34% of their UK-based core costs as an above-the-line credit, capped at 80% of total expenditure. After corporation tax at 25%, the net benefit works out to 25.5% of qualifying expenditure.
However, not all development costs qualify. Getting this wrong can result in rejected claims, HMRC enquiries, or simply failing to claim your full entitlement.
Video game development is divided into five phases for the purposes of VGEC. Only three of these phases qualify for the relief. Understanding where your costs fall is essential for accurate claims.
This is the earliest phase of development, occurring before the project has been greenlit. During conceptual development, your team is determining whether the video game is commercially feasible. Activities in this phase are speculative in nature and do not qualify for VGEC.
Typical conceptual development activities include:
The key indicator that costs fall into this ineligible phase is that they occur before the decision to proceed with full development. Any expenditure incurred whilst the project's viability is still under assessment cannot be claimed.
Once the decision has been made to proceed with game development, you enter the design or pre-production phase. This is when VGEC eligibility begins. Activities in this phase focus on planning and preparing for full-scale production.
Eligible design phase activities include:
For VGEC purposes, this phase begins the moment your project is greenlit and you commit to developing the game. The transition from conceptual development to design is your starting point for eligible expenditure.
Production is where the bulk of your development work takes place and typically represents the largest portion of eligible costs. This phase covers all activities involved in actually building the video game.
Core production activities include:
These are the activities that transform your design documents into a playable game. As long as the work contributes to designing or producing the game itself, it qualifies as a core cost.
Before you launch the game, there will be a testing period to ensure it’s ready to publish. The testing period can take as much as 40% of the total development time. These activities are also eligible, so long as you don’t include any testing post-launch.
Core production activities include:
Work completed after the game has launched, as well as market research and customer satisfaction testing, will not qualify.
The commercialisation phase begins once your game reaches its minimum viable product (MVP), the point at which the game could be released to the public. Even though these activities may be crucial to your game's commercial success, they fall outside the scope of VGEC.
Ineligible commercialisation activities include:
It's important to note that post-launch development work doesn't qualify for VGEC, even if the technical work is materially similar to what you were doing pre-launch. Once the game is released, activities shift from core development to commercialisation and ongoing support, which are outside the relief's scope.
Additionally, even if marketing or distribution activities occur concurrently with active development, they must be excluded from your VGEC claim. The relief specifically targets the creative and technical development of the game itself.
The transition from conceptual development to eligible design phase is marked by what HMRC refers to as the project being greenlit. This is the moment when it becomes clear that game development is going ahead, rather than remaining speculative.
Examples of green-light indicators include:
It's crucial to document this decision clearly. You may have records of board minutes, contracts, emails, or internal communications that demonstrate when the commitment to develop the game was made. This documentation may be requested by HMRC during a compliance check.
Some studios operate with very little conceptual development before proceeding directly to production. If your workflow involves minimal pre-planning and you move quickly from idea to development, you may have little to no ineligible conceptual costs. However, you should still be able to identify and document the point at which your project was greenlit, even if that happens very early in the process.
VGEC is specifically designed to support expenditure on the core creative and technical work of developing a video game. Understanding the types of costs that you can claim will help you maximise your claim whilst remaining compliant.
Core costs that qualify for VGEC include:
Costs that cannot be included in your VGEC claim:
One of the most important rules for VGEC is that you can only claim on UK-based expenditure. The amount you can claim is the lower of two figures:
This means that if over 80% of your costs are UK-based, your claim is capped at 80% of total expenditure. If less than 80% of your costs are in the UK, you can only claim on the actual UK portion.
Where work must be performed: For staff and subcontractors, the individual must be physically based in the UK when performing the work. Designers, programmers, quality assurance testers, and other development staff perform their services wherever they are located. Workers based in a UK office or working remotely within the UK can be included, but workers physically outside the UK are ineligible, regardless of their nationality, the company's location, or group structure.
Special rules for indirect services: Certain services are indirectly used in video games, such as those supplied by script writers, concept artists, composers, and researchers. These creative inputs are used by the development team and transformed into the final game. HMRC allows these costs to be included in your VGEC claim, but they must be apportioned based on where the transformation takes place.
For example, if a German company provides concept art that is later used and developed by your UK-based team of programmers and artists, you must apportion the concept art cost according to the proportion of UK-based developers who transformed it into the game. If 75% of your development team is UK-based, you could include 75% of the concept art cost as UK expenditure.
Game development doesn't always occur sequentially. Different team members may be involved across multiple phases, and you'll need to make a reasonable effort to split out costs between conceptual development, core development, and commercialisation.
HMRC requires that expenses are apportioned on a fair and reasonable basis. There are multiple acceptable methods for doing this, depending on the nature of the cost:
HMRC expects you to document your apportionment methodology and be prepared to explain it during a compliance check. The key is to use a consistent, logical approach that reflects the actual work performed. You may wish to explain your methodology in your Additional Information Form (AIF) when submitting your claim.
To ensure you claim your full VGEC entitlement whilst maintaining compliance with HMRC requirements, consider the following best practices:
The Video Games Expenditure Credit offers significant financial support to UK game developers, but only if you understand which costs qualify. The key takeaway is that only costs incurred during the design, production, and testing phases after your project has been greenlit are eligible.
Properly categorising your development phases is crucial not only for HMRC compliance but also for successfully navigating the BFI cultural test. The cultural test requires you to demonstrate UK expenditure thresholds and involvement of UK-based practitioners, both of which depend on accurately identifying core costs.
Myriad specialises in Video Games Expenditure Credit claims. Our team of BFI certificate specialists, qualified cost accountants, and corporate tax experts can guide you through every step of the process, from the cultural test to HMRC submission.
Download our comprehensive VGEC eBook for a complete guide to maximising your claim, or get in touch today for a no-obligation chat about your game’s eligibility.
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